Aha! You all thought that I had given up on this project or that I was going to put it into mothballs like with The Former Legacy! Nope, this project is still going strong, but with a little added twist as I’ve been developing it over the last year.
Here we go, let’s tackle the last parts of that overkill final level of Yugg’s Cave Carnage by creating the ascent to the exit and testing it out. I tell ya what, this level is insanely difficult and it’s going to make a lot of people mad. I love it!
This is something different from what I have done before on my streams… instead of just playing a game, let’s create more of it as well! On top of that, let’s make our creation absurdly difficult so I can torture my students with it and laugh at them at their failures.
It’s been a month since I started this project and so far, I’ve spent a lot more time developing the sprites and animations for the playable character, trying to figure out different aspects of the style and feel of the entire game.
Yup, it’s been a month and I’m still committed to this project. I believe I can do it and I’m coming up with great ideas that I think are pretty interesting. In the last month I’ve been furthering the development of the playable character and fleshing out the controls.
After committing to making a game, I’ve decided the best approach to keep myself motivate and on track is too keep a kind of diary on my progress. This diary will be a monthly thing and will cover various aspects I discover about learning the process to make a video game.
I’ve been brainstorming ideas for a long time now, as I do with a lot of things, but I’ve finally come to the decision that I should actually go ahead and make my own game.