Just like the first game, the second is just as hard… no, wait, it’s even harder! I end up using every dirty trick in the book to finish it because, holy crap, these games were meant for a certain period of time that I don’t belong to any more. It’s all still pretty fun though, I have to admit.
Oh, WOW! I forgot how hard this game is! I get the feeling the developers made this game so difficult just because it doesn’t actually take all that much time to beat. The key is to get those little kids back in the 90s to die over and over just so they can keep playing…
After all this time, we’ve finally gotten to the final game in the Metroid chronology. Where do we go from here? Who knows because Nintendo seems to have forgotten that it left us off with Samus being in a pretty tight spot as, essentially a fugitive from the Galactic Federation.
Not the best Metroid game made, it certainly does have a lot of things that I don’t like, but at the very least, it plays well and does have one or two cool aspects… and it’s still not as bad as Metroid: Other M.
This time we play as the Sardaukar in one of three extra mission packs found in Dune Legacy. Things get interesting as the game does some unexpected things like giving us end game units in the first mission. Of course, despite all that, I still manage to beat the campaign.
I take on the final campaign of Dune II’s base game with the Atreides. At this point, I’ve figured out how the enemy AI reacts, so it’s all smooth sailing for the most part. We’ll see how things go next time though, since I’ll be tackling the extra three campaigns that are in Dune Legacy.
Time to find that grapple beam and continue our journey through the depths of the Space Pirate base on Zebes. Everything went pretty smoothly for the most part, though, it has been a REALLY long time since I’ve played Super Metroid.
Metroid 3, also known as Super Metroid, is one of my favourite games of all time, though I won’t deny that it’s showing its age now, especially after playing AM2R where I experienced a lot of interesting twists and turns.
We’ve fixed the problem with the drill and made our way to finish off the last of the Metroids on SR-388. Man, this game is so damn good, it really is an excellent remake of Metroid II: Return of Samus and really does stand beside other 2D Metroid games…
With Samus completing her Zero Mission, it’s time for her to head off to SR-388 and end the Metroid threat once and for all… though, this adventure isn’t the one most people expect when they talk about Metroid II.
Time to finish this Zero Mission and witness Samus Aran become the legend that dealt a serious blow to the space pirates. Time, also, to see one aspect of the series that was added to this game that was entirely overused…