Oh man, this is where things really start to get clunky. While the first Quake felt quick and snappy, Quake II feels sluggish and awkward. Probably doesn’t help that I messed up the HUD somehow and couldn’t keep track of my health or ammo… oh well.
Time to switch from 2D to 3D with a quick look at Quake in all of its weirdness… I actually prefer the strangeness of the original Quake compared to what id software ended up doing later with the series.