After all this time, we’ve finally gotten to the final game in the Metroid chronology. Where do we go from here? Who knows because Nintendo seems to have forgotten that it left us off with Samus being in a pretty tight spot as, essentially a fugitive from the Galactic Federation.
Not the best Metroid game made, it certainly does have a lot of things that I don’t like, but at the very least, it plays well and does have one or two cool aspects… and it’s still not as bad as Metroid: Other M.
Time to find that grapple beam and continue our journey through the depths of the Space Pirate base on Zebes. Everything went pretty smoothly for the most part, though, it has been a REALLY long time since I’ve played Super Metroid.
Metroid 3, also known as Super Metroid, is one of my favourite games of all time, though I won’t deny that it’s showing its age now, especially after playing AM2R where I experienced a lot of interesting twists and turns.
Time to finish this Zero Mission and witness Samus Aran become the legend that dealt a serious blow to the space pirates. Time, also, to see one aspect of the series that was added to this game that was entirely overused…
I had a conversation recently where Metroid popped up and as soon as that happened, I had the urge to play through the 2D versions of Metroid. This is going to be the start of a bit of a marathon starting with Zero Mission and ending with Metroid Fusion.
Metroid is one of my favourite video game series of all time, however, due to the abomination that is Metroid: Other M, I am reconsidering that stance…