This version of Dune II is fan made and I honestly didn’t realise what I was getting myself into. I went in with the computer AI set to medium, which was fine throughout most of the missions until I got to the second last one…
House Harkonnen rises to meet the challenge and crushes their enemies under foot! With the Harkonnen campaign done, I decided to start it back up and go through Dune Legacy with the Ordos.
I take on the final campaign of Dune II’s base game with the Atreides. At this point, I’ve figured out how the enemy AI reacts, so it’s all smooth sailing for the most part. We’ll see how things go next time though, since I’ll be tackling the extra three campaigns that are in Dune Legacy.
This time we play as the Sardaukar in one of three extra mission packs found in Dune Legacy. Things get interesting as the game does some unexpected things like giving us end game units in the first mission. Of course, despite all that, I still manage to beat the campaign.
Finishing off the last two campaigns of Dune Legacy with the Mercenaries and Fremen. Just like with the Sardaukar campaign, these ones end up pulling some interesting tricks. You really have to watch out otherwise you might find yourself in serious trouble.